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1. Rasterization
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2. Scene, Camera, Lights!
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3. Buffers, Textures, Shaders
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4. Animation
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Image Gallery:
PA1:
F15,
F14,
W13,
W12,
W10
PA2:
F15,
S10,
W10
PA3:
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F14,
W13
PA4:
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W10
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Course Notes
- OpenGL (ES) APIs Table
- Building OpenGL/GLUT Programs
- Building OpenGL/GLFW Apps
- Command-line Options and Third-party Libraries
- OpenGL ES 2.0 Graphics Programming for Android - JAVA
- OpenGL ES 3.1 Graphics Programming for Android - Native
OpenGL
Khronos Developers Library
OpenGL Extensions Core Availability
Approaching Zero (→ 0) Driver Overhead (AZDO)
OpenGL NVIDIA Command-list: AZDO by Tristan Lorach at Best of GTC at SIGGRAPH 2015 (video)
AZDO at GDC2014
(video)
Tutorials
Song Ho Ahn's OpenGL Tutorials and
OpenGL Projection Matrix
Tom Dalling's Modern OpenGL Tutorials
Lighthouse3D Core GLSL Tutorials including geometry shader
OGLdev OpenGL Tutorials
RasterTek OpenGL 4.0 Tutorials for Windows
OpenGL 3.3+ Tutorials
OpenGL Geometry Shader tutorial
OpenGL Tesselation Shader tutorial
OpenGL Compute Shader tutorial
OpenGL and OpenGL ES sample code
OpenGL ES
Learning OpenGL ES (on Android)
OpenGL ES 2.0 for iPhone tutorials
NeHe OpenGL Tutorials (on iOS)
OpenGL ES Tutorials
Older Tutorials and Resources:
Ozone3D OpenGL & D3D 8.0 Tutorials
Hplus Graphics
Jerome Jouvie's OpenGL Tutorials and Lessons for Java.
Paul's Projects and Tutorials
Lighthouse 3D Tutorials, incl. GLUT and GLSL
TyphoonLabs' OpenGL Shading Language tutorials
Old Redbook covering OpenGL 1.1
Old Bluebook covering OpenGL 1.1 and GLU reference pages
Vulkan
- OpenGL - Latest Articles and Reviews on AnandTech
- Vulkan - Graphics and compute belong together
- More on Vulkan and SPIR-V at GDC2015
- An Overview of Next-Generation Graphics APIs at SIGGRAPH 2015
- Vulkan on NVIDIA GPUs by Piers Daniell at Best of GTC at SIGGRAPH 2015 (video)
- Vulkan Tutorial
- Mantle - Latest Articles and Reviews on AnandTech
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Apple's Metal
- Thirty Days of Metal
- Some Thoughts on Appleās Metal API
- Metal - Latest Articles and Reviews on AnandTech
Microsoft's Direct3D
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Direct3D 12
- Windows on Github
- Direct3D - Latest Articles and Reviews on AnandTech
- The DirectX 12 Performance Preview: AMD, NVIDIA, & Star Swarm
- Exploring DirectX 12: 3DMark API Overhead Feature Test
- GeForce + Radeon: Previewing DirectX 12 Multi-Adapter with Ashes of the Singularity
- Direct3D 11
- Microsoft Windows 8 D3D Tutorial
- DirectXTutorial Direct3D 9 and 11 up to 11.2
- RasterTek DirectX Tutorials Direct3D 10 and 11 (12 to come)
- Microsoft Direct3D 11 tutorials
- DirectXMath
- HLSL
- Direct3D 10 and earlier
- Blythe, D., "The Direct3D 10 System," Proc. ACM SIGGRAPH, 2006, and the accompanying presentation
- The Direct3D Graphics Pipeline up to Direct3D 9.0
- Direct3D 9 doc tree reading signposts
- Ozone3D OpenGL & D3D 8.0 Tutorials
- Drunken Hyena D3D8 Tutorials
WebGPU
- Intro to WebGPU
- From WebGL to WebGPU
Other articles, tutorials, books
- SIGGRAPH 2009 courses not available in the above archive
- Real-Time Rendering
- GPU Gems
- Merry, B., "Performance Tunig for Tile-Based Architectures," in OpenGL Insights, eds. Cozzi, P. and Riccio, C., CRC Press, 2012
- nvidia's documentation
- Eberly
- Cg Tutorial
- Object/Object Intersection Page
- Color Mixing
- Tone Mapping
- Perlin Noise
- Convolution Tutorial
- Poynton's and Gamma FAQ
- Void, Quaternions, 2003
- Zorin et al.'s Subdivision GDC01 tutorial and code
- Prusiniewicz, Algorithmic Beauty of Plants
- Reynold's NPR site
- Comet's 3D modeling, texturing, lighting, animation
- GameDev.net
- Game Developer Magazine
- IT Hare's Programming Guide for Video-Gamers (thanks to Adam and Ally Fuller)
- A STEM Student's Guide: Learning to Code and Design Video Games (thanks to Amelia and LouAnne Taylor)
- The Technology Behind Virtual Reality: Coding and Design (thanks to Katie and Yazmin Casal)
Demoes and Interactive Tutorials
- Austin's geometric explanation of SVD
- Kalman, D., "A Singularly Valuable Decomposition: The SVD of a Matrix," The College Mathematics Journal, 27:2-23, 1996
- Digital Image Processing Interactive Tutorials
- BSP Trees Demo
(old version)
- Color Space Conversion
- Michael Bach's 84 Optical Illusions
- Refraction
- Algebraic Surfaces
- Curve Interpolation
- Zymon's BRDF browser
Tools
- GUI Toolkits
- GLFW
- OpenGL Related Toolkits and APIs
- GLUT-like Windowing, GUI, and Media Control toolkits
- The GUI Toolkit/Framework Page (old)
- PUI
- Shader development:
- Nvidia's FX Composer
- Javascript/WebGL scenegraphs:
- three.js
- SceneGraph.js
- babylon.js
- Non-WebGL x3dom
- Scenegraphs/Game engine:
- Unity Technologies' unity
- Epic Games' Unreal Engine
- OGRE3D (wiki) and CEGUI
- Rendering engine:
- POV-Ray
- Arbaro: tree generation for povray
- Radiance
- Pixie: opensource Renderman
- Sunflow
- OpenQVis
- glm: OpenGL Mathematics a header-only C++ math library based on GLSL specs
- Computational Geometry Algorithms Library
- OpenMesh: polygonal mesh data structure
- Open Dynamics Engine: rigid body dynamics simulation
- Encoding formats:
- glTF
- Collada (wiki)
- X3D
(Book and Resources)
- X3D tutorials
- File Formats
- GD library
- FreeImage
Data Sets
- Stanford Data Archives
- Debevec's Light Probe Image Gallery
Computer Vision Information Pages
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