This class is used to associate a button with an action so that
the the action is enabled, the button is enabled
if the action is disabled, then so is the button
Prompts the user for a string to find in the project
finds all instances of the string in the project
and displays a FindInProjectList in the DesktopPane with all instances
or tells the user that no instances were found
If the node supports this operation it should be overloaded in the subclass
if this function gets called it means that the node did not properly overload
the function, so the user just told the program to do something that it cannot
all this function does is print out an error message to that effect
If the node supports this operation it should be overloaded in the subclass
if this function gets called it means that the node did not properly overload
the function, so the user just told the program to do something that it cannot
all this function does is print out an error message to that effect
This class follows the visitor pattern
it is based on Object-Oriented Design patterns in C++, later converted to Java
Something has been added to working memory so add the edge to the datamap models
and produce the proper change event that can be iterated through later
If the node supports this operation it should be overloaded in the subclass
if this function gets called it means that the node did not properly overload
the function, so the user just told the program to do something that it cannot
all this function does is print out an error message to that effect