Objectives:
Students will create algorithms and sequences to model animal behaviors such as aggression, hunting, fleeing, seeking.
Students will create animations in Scratch environment.
Students will build EV3 Robots to simulate animal movements and behaviors
Students will use sensors to have robot react to environmental stimulus.
Monday
Morning
Introduction and Pre Survey http://findings.Pre-Camp.sgizmo.com/s3/
Scratch - Introduction, moving Character Around. Creating Environment in Scratch. Predators and Prey.
Robotics: Build EV3 Robot Base
Afternoon
EV3 Robotics: Review of Motion Blocks
Navigating Mazes
Tuesday
Morning:
Scratch: Reacting to Sound and Camera Sensors. Animal Behaviors
Robotics: Using Sensors. Dark Stop, Near Stop, Running Away
Afternoon
Robotics: Line Following Program
Scratch: Growing Plants and Animals
Scratch:
Introduction Project: Moving Around
Sprites Sensing other Sprites
Sound and Camera Interaction
Conditional Statements and Loops
Hunting and Seeking
Running Away
LEGO EV3:
Animal Behavior Project:
Running Away
Seeking and Hunting
Finding way in Maze
Line Following
Build Artificial Animal