basis = xFirst.z * tempBasis.x;
Tx_x+=nodeCoefficient.x * basis;
Ty_x+=nodeCoefficient.y * basis;
Tz_x+=nodeCoefficient.z * basis;
basis = xBasis.z * tempBasis.y;
Tx_y+=nodeCoefficient.x * basis;
Ty_y+=nodeCoefficient.y * basis;
Tz_y+=nodeCoefficient.z * basis;
basis = xBasis.z * tempBasis.z;
Tx_z+=nodeCoefficient.x * basis;
Ty_z+=nodeCoefficient.y * basis;
Tz_z+=nodeCoefficient.z * basis;
nodeCoefficient = tex1Dfetch(controlPointTexture,indexXYZ);
basis = xBasis.w * tempBasis.x;
displacement.x+=nodeCoefficient.x * basis;
displacement.y+=nodeCoefficient.y * basis;
displacement.z+=nodeCoefficient.z * basis;
basis = xFirst.w * tempBasis.x;
Tx_x+=nodeCoefficient.x * basis;
Ty_x+=nodeCoefficient.y * basis;
Tz_x+=nodeCoefficient.z * basis;
basis = xBasis.w * tempBasis.y;
Tx_y+=nodeCoefficient.x * basis;
Ty_y+=nodeCoefficient.y * basis;
Tz_y+=nodeCoefficient.z * basis;
basis = xBasis.w * tempBasis.z;
Tx_z+=nodeCoefficient.x * basis;
Ty_z+=nodeCoefficient.y * basis;
Tz_z+=nodeCoefficient.z * basis;