/* * Copyright (C) Narf Industries * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "libcgc.h" #include "cgc_libc.h" #include "cgc_common.h" #include "cgc_gofish.h" struct game_state *cgc_create_game(char *player_name) { struct game_state *game = NULL; game = cgc_calloc(sizeof(struct game_state)); game->whos_turn = 0; // remote player goes first uint8_t seed = 0; // would be a good vuln, but too easy for fuzzer to hit. if ('\0' != player_name[0]) { seed = player_name[0]; } game->pool = cgc_get_shuffled_deck(seed); // seed: first byte of player_name game->p_remote = cgc_create_player(0, player_name); char *bot = NULL; bot = cgc_calloc(4); cgc_strncpy(bot, "Bot", 3); game->p_bot = cgc_create_player(1, bot); return game; } int cgc_deal(struct game_state *game) { if (NULL == game) { return ERR_UNINITIALIZED_GAME; } int ret = 0; for (uint8_t card_cnt = 0; card_cnt < cgc_get_hand_size(); card_cnt++) { ret = cgc_take_top_card(game->p_remote, game->pool); if (0 > ret) { return ret; } ret = cgc_take_top_card(game->p_bot, game->pool); if (0 > ret) { return ret; } } return SUCCESS; } int cgc_get_hand_size() { return 7; } int cgc_turn_complete(struct game_state *game) { if (NULL == game) { return ERR_UNINITIALIZED_GAME; } game->whos_turn = (game->whos_turn + 1) % 2; return SUCCESS; } int cgc_is_player_turn(struct game_state *game) { if (NULL == game) { return ERR_UNINITIALIZED_GAME; } // remote player is always player 0 if (0 == game->whos_turn) { return TRUE; } else { return FALSE; } } int cgc_is_game_over(struct game_state *game) { if (NULL == game) { return ERR_UNINITIALIZED_GAME; } if ((TRUE == cgc_is_deck_empty(game->pool)) && (TRUE == cgc_is_player_hand_empty(game->p_remote)) && (TRUE == cgc_is_player_hand_empty(game->p_bot))) { return TRUE; } else { return FALSE; } }