blockingPlay
|
Plays the sound provided as input, and makes sure that no other sound plays at the exact same time. (Try two plays right after each other.) |
getLength
|
Takes a sound as input and returns the number of samples in that sound. |
getSample
|
Takes a Sample object and returns its value (between -32000 and 32000) |
getSampleObjectAt
|
Takes a sound and an index (an integer value), and returns the Sample object at that index. |
getSamples
|
Takes a sound as input and returns the Samples in that sound. |
getSampleValueAt
|
Takes a sound and an index (an integer value), and returns the value of the sample (between -32000 and 32000) for that object. |
getSamplingRate
|
Takes a sound as input and returns the number representing the number of samples in each second for the sound. |
getSound
|
Takes a Sample object and returns the Sound that it remembers as its own. |
makeSound |
Takes a filename as input, reads the file, and creates a sound from it. Returns the sound. |
pickAFile |
Lets the user pick a file and returns the complete path name as a string. No input |
play
|
Plays a sound provided as input. No return value. |
playAtRate
|
Takes a sound and a rate (1.0 means normal speed, 2.0 is twice as fast, and 0.5 is half as fast), and plays the sound at that rate. The duration is always the same, e.g., if you play it twice as fast, the sound plays twice to fill the given time. |
playAtRateDur
|
Takes a sound, a rate, and a duration as the number of samples to play. |
setSample
|
Takes a Sample object and a value, and sets the sample to that value. |
setSampleValueAt
|
Takes a sound, an index, and a value (should be between -32000 and 32000), and sets the value of the sample at the given index in the given sound to the given value.
|
writeSoundTo
|
Takes a sound and a filename (a string) and writes the sound to that file as a WAV file. (Make sure that the filename ends in .wav if you want the operating system to treat it right.) |