What does it mean to be alive? Explore movement, sensors, and behaviors as we create with 3D animations and build robots to simulate different types of animal behaviors such as foraging for food, seeking shelter, fleeing from harm, and hunting. Students will work with 3D animation concepts such as motor planning, sensing other objects in the simulation, point of view, and conditional statements. Students will also design and build robotic "creatures" with movement and sensing systems using the Lego NXT robotics kits.
Objectives:
Students will create algorithms and sequences to model animal behaviors such as aggression, hunting, fleeing, and seeking
Students will create animations in Alice 3D environment
Students will build NXT Robots to simulate animal movements and behaviors
Students will use sensors to have robot react to environmental stimulus.
Monday:
Morning
Introduction and Pre Survey http://findings.Pre-Camp.sgizmo.com/s3/
Alice - Introduction, moving Character Around
Robotics: Build NXT Robot Base
Afternoon
NXT Robotics: Review of Motion Blocks
Navigating Mazes
Tuesday:
Morning:
Alice: Do Hunter Project
Robotics: Using Sensors. Dark Stop, Near Stop, Running Away
Afternoon
Robotics: Line Following Program
Alice: Finish Hunting Game
Wednesday:
Morning
Robotics: Hunting Cups. Finding Food
Robotics: Using the Infrared Sensor
Robotics: Filming Basic Robots. Redesigning for Animal Robot
Afternoon
Pleo Demonstration
Recreation
Thursday:
Morning
Alice: Moving Parts on Characters
Robotics: Following Infrared Ball
Start Final Project
Robotics: Build Robot Animal
Afternoon
Alice: Projectile Project
Robotics: Programming Behaviors for Robot Animal
Friday
Morning:
Work on Showcase Projects for Alice and Robotics