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java.lang.ObjectAnimationRunner
Field Summary | |
(package private) FrameSequence |
frames
FrameSequence where the animation is created |
(package private) MoveBranch |
head
The nodes we need to track between methods |
(package private) MoveBranch |
penguinentry
The nodes we need to track between methods |
(package private) MoveBranch |
penguinretreat
The nodes we need to track between methods |
(package private) Branch |
sceneRoot
The root of the scene data structure |
Constructor Summary | |
AnimationRunner()
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Method Summary | |
void |
renderAnimation()
Render the whole animation |
void |
renderScene()
Render just the first scene |
void |
replay()
Replay the animation |
Branch |
root()
Return the sceneRoot |
void |
setUp()
Set up all the pieces of the tree. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
Branch sceneRoot
FrameSequence frames
MoveBranch penguinentry
MoveBranch penguinretreat
MoveBranch head
Constructor Detail |
public AnimationRunner()
Method Detail |
public Branch root()
public void setUp()
public void renderScene()
public void renderAnimation()
public void replay()
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