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java.lang.ObjectSimpleTurtle
Turtle
Agent
DEAgent
DEAgent - an agent in a Discrete Event simulation A DEAgent doesn't act(). A DEAgent adds events to the queue, and requests resources.
Field Summary | |
boolean |
blocked
For support of resources |
Fields inherited from class Agent |
MAXSPEED, myPict, PROB_OF_STAY, randNumGen, simulation, speed |
Constructor Summary | |
DEAgent(int x,
int y,
ModelDisplay modelDisplayer,
Simulation thisSim)
Constructor that takes the x and y and a model display to draw it on |
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DEAgent(ModelDisplay modelDisplayer,
Simulation thisSim)
Constructor that takes the model display (the original position will be randomly assigned) |
Method Summary | |
void |
init(Simulation thisSim)
Method to initialize the new wolf object |
boolean |
isBlocked()
Are we blocked? |
boolean |
isReady(Resource res)
Are we ready to be unlocked? |
void |
processEvent(int message)
Process an event. |
void |
unblocked(Resource resource)
I've been unblocked! |
double |
validTime(double delay)
Provide a time that's not negative |
void |
waitFor(Resource resource)
Block myself for the input resource |
Methods inherited from class Agent |
act, act, countInRange, die, getClosest, getSimulation, getSpeed, setSpeed |
Methods inherited from class Turtle |
square |
Methods inherited from class SimpleTurtle |
backward, drawInfoString, drop, forward, forward, getBodyColor, getDistance, getHeading, getInfoColor, getModelDisplay, getName, getPen, getPenColor, getPenWidth, getPicture, getShellColor, getShowInfo, getXPos, getYPos, hide, isPenDown, isVisible, moveTo, paintComponent, penDown, penUp, setBodyColor, setColor, setHeading, setInfoColor, setModelDisplay, setName, setPen, setPenColor, setPenDown, setPenWidth, setPicture, setShellColor, setShowInfo, setVisible, show, toString, turn, turnLeft, turnRight, turnToFace, turnToFace, updateDisplay |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
public boolean blocked
Constructor Detail |
public DEAgent(ModelDisplay modelDisplayer, Simulation thisSim)
modelDisplayer
- thing that displays the modelthisSim
- my simulationpublic DEAgent(int x, int y, ModelDisplay modelDisplayer, Simulation thisSim)
x
- the starting x positiony
- the starting y positionmodelDisplayer
- the thing that displays the modelthisSim
- my simulationMethod Detail |
public void init(Simulation thisSim)
Agent
init
in class Agent
public boolean isBlocked()
public boolean isReady(Resource res)
public double validTime(double delay)
public void waitFor(Resource resource)
resource
- the desired resourcepublic void unblocked(Resource resource)
resource
- the desired resourcepublic void processEvent(int message)
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